Intel has apparently requested not to implement some of the fixes until they created a better patch, so that is outside Vectorworks' control but this part does not seem to be the major cause for VW issues if only VW or only a few applications are affected. then there are the CPU security fixes that affect almost all Intel and AMD CPU's which in some cases can reduce performance in data throughput with some 50% also attributing to slowness etc. but there are some speed issues that should get fixed with SP3.Īnd. Some of the issues are caused by the new VGM and the new rendering system requiring more detail to render settings and material/texture properties etc. I've mentioned in other threads that VW2016 is considerably more response and usually renders much faster than VW2018. Each optimization can help you enjoy the game at locked 60 FPS while experiencing the pain of dying from the same boss 50 times. Then there is the issue of VW2018 having speed problems. Our Elden Ring settings guide will be divided into 4 sections: Best Elden Ring Graphics Settings. Does VW become faster if you disable PhysX in case it just consumes GPU resources without benefits for VW? On of the VW techies would have to answer this to be sure, but I am not aware that VW supports PhysX.
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